


You can also customise the selection of spells each wand fires, moving them around or entirely throwing them away if you find something better. You start with two, find more on each level, and can buy new ones in interstitial areas between sections of the caves you're descending through. These have stats which dictate their power, recharge rate, spell slots and so on. The first are wands, which are your weapons. Noita is a roguelike and that means each death resets all your progress, but it's also a game that hands you wild and interesting toys with speed and regularity. I boot it up each evening with the intention of doing just a run or two before bed, but then I try one more, and then oh go on I'll do another, and so on. 'Can't Stop Playing' feels particularly apt a title this month, given the many late nights I've experienced since beginning to play. Can't Stop Playing is our monthly attempt to pick out one particularly interesting game among the flotsam and raise it above the others, and this month it's Noita. Much as we are all being suffocated all the time by the foamy gush of new games. It's a game in which you might get buried under a sticky, pink ooze, until you suffocate. It's a roguelike in which 'every pixel is simulated', which in reality means that wood burns one pixel at a time, rivers of lava and slime re-route as you blast away the ground beneath them, and enemies spray the level with their toxic innards like they're a waterbed stuck with a fork. Noita might have come from an alternate universe: one in which we harnessed the forward progress of computer power not to render 3D polygons and open worlds, but to apply greater degrees of simulation to the pixels of a Lemmings or Worms-style 2D world. Watch out for more articles on it throughout the month. This time we have been buried under the pixel avalanches of physicsy roguelike Noita. Can’t Stop Playing is our monthly celebration of a game we're loving.
